Oil, coal, magma are all non-renewable resources in the game, and for sustainable development, either go further away to mine more fuel, or choose other renewable energy sources.
Obviously, the former takes a lot more of your energy, and as fat people we certainly don't bother to transport these boring fuels. Therefore, next, the author will introduce four environmentally friendly power generation modes in IC2.
The first is solar power, which only works during clear daylight hours and can't have any opaque squares above it. A single solar power block provides a small amount of poor power generation, so that it can emit objective electricity requires large-scale networking and occupies a large amount of area, which is similar to the reality of solar power stations.
The solar generator individual power generation is small, large-scale networking requires more resources, players may need to build an automatic assembly line to produce generators, and spend attention to design some circuits to ensure that each generator can be conducted out. Since they can only work during the day, it is necessary to make some storage boxes to balance the output.
Then introduce the more mainstream new energy generation - wind power generation. There is basically no concept of wind in the game, so IC2 adds the parameter of wind, and players can synthesize anemometers to measure the wind speed at various locations.
The wind speed is mainly related to the y value (height), and there is a maximum value at a certain height. In addition, the wind speed is also affected by the weather, day and night, and the number of nearby squares.
To harness wind power, you need wind energy generators and kinetic energy generators. The wind energy generator will output kinetic energy to the rear kinetic energy generator to generate electricity, and the wind energy generator needs the rotor to accept the wind to work.
When the kinetic energy generator is working, the interface displays the current generation power
Players can make rotors out of wood, iron, steel, and carbon fiber, which in turn increase in size, which means that more places are needed to put the rotor, and if there is not enough room for the rotor, the wind energy generator will not work.
The kinetic energy output of rotors with different materials is also different, and players need to choose the right rotor according to their own resource production capacity. Of course, the most efficient power generation is the carbon rotor, which requires a lot of resources.
The kinetic energy generator interface will display the current output kinetic energy and the durability of the rotor, and the carbon rotor has the highest durability.
It is worth pointing out that wind power generation is not stable, and the wind speed is even zero at some times, which is quite random.
Wind power generation, like solar power generation, requires large-scale networking, which puts forward a big test for the player's resources, but the power generation of wind power is very considerable, and the power generation of 20 rotor wind farms at night can be comparable to nuclear power.
The networking of wind power requires a lot of carbon, steel, iron, glass fiber wires, and players need to provide sufficient supplies. The construction process also requires high-altitude work, which makes jetpacks a necessity.
In the process of building, the player needs to constantly determine the wind speed to determine the maximum height of the wind, and then maintain a certain interval to place the kinetic energy generator and generator, and then need to choose a wire with low loss to export the current connected to the grid, the author recommends that all glass fiber wires be used as much as possible, because the wind power tower is high, the span is large, and the use of general wire loss is very large. The current carrying capacity of the wire is tested.
There is also a more complex form of power generation - biogas power generation. During the daily production process, the player gets a lot of bio-waste.
Such as seeds, sticks, all kinds of flowers, leaves, crops and so on. These biological wastes can be fermented under the action of microorganisms to produce biogas, which can be burned to produce heat to generate electricity. This is how biogas power generation works.
In IC2, this process is simplified, players can use leaves, grass, saplings and other items to make plant balls, and then feed the plant balls into the powder machine to break powder into bran.
Then the fluid/solid canning machine, set to the solid fluid mixing mode, and add water at the same time to make biomass.
The biomass is placed in a fermenter to ferment into biogas, in which a collectable fertilizer is produced.
The fermentation machine is the core instrument for the preparation of biomass, which is responsible for fermenting biomass into biogas. The fermenter needs to provide heat for its operation. After fermentation, organic matter is turned into fertilizer and discharged, which can be used to grow crops.
The interface of the fermentation machine is more complex, as shown in the figure, the function of each slot, and the fermentation machine cannot be equipped with overclocking upgrade.
After the biogas is produced, we can pass it to a semi-liquid generator or a fluid heater to generate electricity, and the fluid heater requires a Stirling generator to generate electricity. The amount of biogas provided by one fermenter can drive 10 semi-liquid generators or 20 fluid heating machines. As long as the supply of biomass is sufficient, biogas power generation has great potential. But automated harvesting of biomass is difficult.
Hydropower is similar to wind power generation, the structure of hydropower is also kinetic energy generator + kinetic energy generator, but the hydraulic kinetic energy generator needs to be arranged in the depths of the ocean, the player needs to test the rotor direction several times to achieve the highest power generation efficiency.
The efficiency of hydropower will fluctuate for a long period, and there will be no shutdown, but its efficiency is not as high as wind power, and the networking needs underwater wiring, which is more difficult than wind power. And the area is large, the deep ocean is difficult to find, and the transmission problem is raised, so hydropower is not a common way of power generation.
Hydropower and wind power are very similar, they are like windmills in the depths of the ocean
In addition, IC2 also provides other inefficient power generation methods, such as hand generators, mini wind power and mini hydropower, which cannot be used as the main means of power generation, so it is not introduced here.
At this point, the new energy generation part is coming to an end. New energy power generation can let you get rid of the dependence on fuel, but they also have many shortcomings, players should be reasonable with power generation means to make up for the short. Of course, these power generation means are difficult to provide considerable energy before they become large-scale, and the network is complex, and the resource consumption is large. Is there a simple and efficient way to generate electricity to solve this problem?
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